hero:dynamo
Differences
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| hero:dynamo [2025/03/17 04:23] – created monster_domosed | hero:dynamo [2025/03/18 10:00] (current) – monster_domosed | ||
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| ====== Dynamo ====== | ====== Dynamo ====== | ||
| + | <WRAP announcement grey left>{{ :: | ||
| ==== Singularity Heavy Melee Cancel ==== | ==== Singularity Heavy Melee Cancel ==== | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
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| To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use // | To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use // | ||
| + | |||
| + | ==== Zipline Momentum Conservation ==== | ||
| + | <color grey> | ||
| + | <WRAP half right infobox> | ||
| + | {{tablelayout? | ||
| + | ^ <wrap centeralign> | ||
| + | ^ <wrap centeralign> | ||
| + | ^ Tech Type | Character Tech | | ||
| + | ^ Difficulty | ||
| + | ^ Character Dependent | ||
| + | ^ Inputs | ||
| + | </ | ||
| + | |||
| + | Zipline Momentum Conservation can benefit Dynamo greatly. | ||
| + | |||
| + | < | ||
| + | |||
| + | This can be used to trap more players in // | ||
| + | |||
| + | To execute, drop off the transit line and use // | ||
hero/dynamo.1742185381.txt.gz · Last modified: 2025/03/17 04:23 by monster_domosed