universaltech:crouching
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| universaltech:crouching [2025/02/21 05:15] – created compsoter | universaltech:crouching [2025/03/01 00:43] (current) – Correction from 4.8 to 4.7 for crouch decel, changed 376 to 350 (due to tick changes) compsoter | ||
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| Line 1: | Line 1: | ||
| + | <WRAP round todo 80%> | ||
| + | **This page is currently a stub!** Help out by suggesting ideas and testing to find general and frame data. Forward all suggestions to //cmpstr// on Discord. | ||
| + | </ | ||
| ====== Crouching ====== | ====== Crouching ====== | ||
| Crouching is a basic action available to the whole cast. | Crouching is a basic action available to the whole cast. | ||
| - | When crouching, you’ll nearly instantly decelerate to 4.8 m/s, stopping momentum. This can be used for more efficient direction changes while moving (tap crouch and change direction). | + | When crouching, you’ll nearly instantly decelerate to 4.7 m/s, stopping momentum. This can be used for more efficient direction changes while moving (tap crouch and change direction). |
| - | When over 9.6 m/s or 376 u/s, you will instead slide. | + | When over 8.9 m/s or 350 u/s, you will instead slide. |
universaltech/crouching.1740114952.txt.gz · Last modified: 2025/02/21 05:15 by compsoter