universaltech:dashing
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| universaltech:dashing [2025/02/16 03:17] – compsoter | universaltech:dashing [2025/03/09 03:29] (current) – compsoter | ||
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| ====== Dashing ====== | ====== Dashing ====== | ||
| ~~NOTOC~~ | ~~NOTOC~~ | ||
| - | < | + | < |
| - | <block classes #clip right half :language>{{ :: | + | {{tablelayout? |
| - | < | + | ^ <wrap centeralign> |
| - | </block> | + | ^ <wrap centeralign>{{ :: |
| + | ^ Tech Type | Universal | ||
| + | ^ Difficulty | ||
| + | ^ Character Dependent | ||
| + | ^ Inputs | ||
| + | </WRAP> | ||
| **Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, | **Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, | ||
| Line 10: | Line 15: | ||
| Dashing takes one bar of [[universaltech: | Dashing takes one bar of [[universaltech: | ||
| - | You can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down) | + | Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick |
| - | + | ||
| - | While in the air, you have access | + | |
| <WRAP classes #main width : | <WRAP classes #main width : | ||
| - | <block classes #clip right width : | + | <block classes #clip right width : |
| + | <wrap center lo>Dash choices on the ground.</ | ||
| </ | </ | ||
| - | When starting a dash while grounded, a window to execute a [[universaltech: | + | While in the air, you have access to one other direction to dash to; down towards the ground. |
| + | |||
| + | '' | ||
| The base stats go as follows; | The base stats go as follows; | ||
| Line 24: | Line 30: | ||
| * __On the ground__, you can reach a peak speed of '' | * __On the ground__, you can reach a peak speed of '' | ||
| * __In the air__, you can reach a peak speed of '' | * __In the air__, you can reach a peak speed of '' | ||
| - | * Speed when walking forward depends on character. | ||
| - | Dashing on the ground always sets your velocity to '' | + | <WRAP classes #main width : |
| + | <block classes #clip right width : | ||
| + | <wrap center lo>Dash choices in the air.</ | ||
| + | </ | ||
| + | |||
| + | Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse((A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) )) instead. This means that Air Dashing can stack or conflict with prior momentum. | ||
| - | To dash, press any movement key and press the dash key (by default, the left shift key). Your character will quickly move in that direction. | + | To dash, move and press the dash key (by default, the left shift key). Your character will quickly move in that direction. |
| </ | </ | ||
universaltech/dashing.1739675822.txt.gz · Last modified: 2025/02/16 03:17 by compsoter