====== Heavy Melee Cancel ======
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{{ ::universaltech:fleetfootheavymeleecancel.mp4 |}}
A short clip of Heavy Melee Cancel using Fleetfoot and then [[universaltech:slidebunnyhopping| Slide Bunnyhopping]]
Also known as **“Melee Cancel”**, the **Heavy Melee Cancel** allows you to cancel the recovery of a **Heavy Melee** using certain active items or abilities. By activating the ability or item near the **end of the punch** (at the end of the lunge phase and near the start of recovery), you can **conserve the momentum** of the attack.
==== How to Perform Heavy Melee Cancel ====
* **Start a Heavy Melee.**
* **Near the end of the lunge phase (just before the recovery starts), activate an active item or ability.**
* If executed correctly, the recovery is canceled, and you maintain momentum.
==== Optimizing the Heavy Melee Cancel ====
* To maximize momentum, you should be **in the air** or **sliding** after canceling.
* Cancel **near the end of the lunge phase**, as that is when **Heavy Melee is at its fastest**.
* **Sharp Turns:** The true power of Heavy Melee Cancel is its ability to make **extremely sharp turns**.
* By **turning your camera** during the punch and canceling, you can perform a **180° turn in midair** while keeping a large amount of speed.
* **Parry Baiting:** This technique can also be used to bait an enemy into **wasting their parry**.
==== Items That Cancel Heavy Melee ====
| **Price ( Souls)** | **Type** | **Item Name** |
| 1,250 | Weapon | //Fleetfoot// |
| 6,000 | Vitality | //Colossus// |
| 6,000 | Vitality | //Unstoppable// |
| 6,000 | Weapon | //Vampiric Burst// |
==== Melee Charge Effect on Heavy Melee Cancel ====
The **Weapon item Melee Charge** makes **Heavy Melee Cancels even faster** due to its **+Heavy Melee Distance** stat increasing peak speed. With Melee Charge equipped, speed can increase by ''~300 u/s''.
==== Characters That Can Heavy Melee Cancel Using Abilities ====
Some characters can perform Heavy Melee Cancel using their abilities. However, they are **unable to act immediately afterward** due to the nature of their abilities.
{{tablelayout?rowsHeaderSource=Auto}}
| **Character** | **Ability** |
| Dynamo | Singularity |
| Ivy | Stone Form |
| Kelvin | Ice Path |
| ::: | Ice Dome |
==== Execution Summary ====
* **Hold Melee** → **As the recovery phase starts, activate an active item or ability.**
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