====== Heavy Melee Cancel ====== ~~CLOSETOC~~ {{ ::universaltech:fleetfootheavymeleecancel.mp4 |}} A short clip of Heavy Melee Cancel using Fleetfoot and then [[universaltech:slidebunnyhopping| Slide Bunnyhopping]] Also known as **“Melee Cancel”**, the **Heavy Melee Cancel** allows you to cancel the recovery of a **Heavy Melee** using certain active items or abilities. By activating the ability or item near the **end of the punch** (at the end of the lunge phase and near the start of recovery), you can **conserve the momentum** of the attack. ==== How to Perform Heavy Melee Cancel ==== * **Start a Heavy Melee.** * **Near the end of the lunge phase (just before the recovery starts), activate an active item or ability.** * If executed correctly, the recovery is canceled, and you maintain momentum. ==== Optimizing the Heavy Melee Cancel ==== * To maximize momentum, you should be **in the air** or **sliding** after canceling. * Cancel **near the end of the lunge phase**, as that is when **Heavy Melee is at its fastest**. * **Sharp Turns:** The true power of Heavy Melee Cancel is its ability to make **extremely sharp turns**. * By **turning your camera** during the punch and canceling, you can perform a **180° turn in midair** while keeping a large amount of speed. * **Parry Baiting:** This technique can also be used to bait an enemy into **wasting their parry**. ==== Items That Cancel Heavy Melee ==== | **Price ( Souls)** | **Type** | **Item Name** | | 1,250 | Weapon | //Fleetfoot// | | 6,000 | Vitality | //Colossus// | | 6,000 | Vitality | //Unstoppable// | | 6,000 | Weapon | //Vampiric Burst// | ==== Melee Charge Effect on Heavy Melee Cancel ==== The **Weapon item Melee Charge** makes **Heavy Melee Cancels even faster** due to its **+Heavy Melee Distance** stat increasing peak speed. With Melee Charge equipped, speed can increase by ''~300 u/s''. ==== Characters That Can Heavy Melee Cancel Using Abilities ==== Some characters can perform Heavy Melee Cancel using their abilities. However, they are **unable to act immediately afterward** due to the nature of their abilities. {{tablelayout?rowsHeaderSource=Auto}} | **Character** | **Ability** | | Dynamo | Singularity | | Ivy | Stone Form | | Kelvin | Ice Path | | ::: | Ice Dome | ==== Execution Summary ==== * **Hold Melee** → **As the recovery phase starts, activate an active item or ability.** ~~CLOSETOC~~