A short clip of Seven executing a Hidden Melee
A Hidden Melee is a Heavy Melee that is obscured using abilities. This technique hides the animation of a Heavy Melee by allowing other animations to take priority.
| Character | Ability | Notes |
| | Exploding Uppercut | Animation hidden. Buffer Heavy Melee when using Exploding Uppercut. Heavy Melee is much shorter. |
| | Charged Shot | Animation hidden. Buffer Heavy Melee when using Charged Shot. |
| | Bounce Pad | Animation hidden. Buffer when landing (only when stomping, can only occur once per pad). |
| | Ice Path | Animation hidden. Heavy Melee, then cast Ice Path. |
| Ice Dome | Animation hidden. Heavy Melee while casting Ice Dome or cast then Heavy Melee. | |
| | Grapple | Animation hidden. Can Hidden Melee during Grapple for ~3 seconds after initial Grapple. |
| Flog | Animation hidden. Cast Flog and buffer Heavy Melee. | |
| Ground Strike | Animation hidden. Cast Ground Strike and buffer Heavy Melee. | |
| | Sand Blast | Animation hidden. After throwing Sand Blast, Heavy Melee. |
| | Lightning Ball | Animation hidden. Cast Lightning Ball and buffer Heavy Melee. |
| Static Charge | Animation hidden. Cast Static Charge and buffer Heavy Melee. | |
| | Killing Blow | Animation hidden. Buffer Heavy Melee after casting Killing Blow. |
| | Puddle Punch | Animation obscured. While Puddle Punch is emerging, Heavy Melee. |
| | Screwjab | Animation hidden. Cast Screwjab and buffer Heavy Melee. |
| Petrifying Bola | Animation hidden. Cast Petrifying Bola and buffer Heavy Melee. | |
| | Shadow Form | Animation hidden. Buffer Heavy Melee after casting Shadow Form |