universaltech:sliding
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| universaltech:sliding [2025/03/05 01:09] – added crouch storage monsto | universaltech:sliding [2025/03/09 03:33] (current) – compsoter | ||
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| - | <block classes #clip right width :language>{{ :: | + | <WRAP half right infobox> |
| - | <wrap center lo>A short clip showcasing Sliding:</ | + | {{tablelayout? |
| - | </block> | + | ^ <wrap centeralign> |
| + | ^ <wrap centeralign>{{ :: | ||
| + | ^ Tech Type | Universal | ||
| + | ^ Difficulty | ||
| + | ^ Character Dependent | ||
| + | ^ Inputs | ||
| + | </WRAP> | ||
| **Sliding** is a fundamental part of movement in Deadlock. Sliding allows you to gain momentum down slopes and to conserve already gained momentum to gain further distance. Sliding is only available while on the ground. While you are sliding, blue smoke will be emitted behind you, and there will be small dust trails on your sides. Sliding also gives you __infinite__ ammo until you stop sliding; this is incredibly useful for combat and maximising DPS((Very useful for conserving ammo during laning and necessary for bullet carry heroes for the whole game, such as < | **Sliding** is a fundamental part of movement in Deadlock. Sliding allows you to gain momentum down slopes and to conserve already gained momentum to gain further distance. Sliding is only available while on the ground. While you are sliding, blue smoke will be emitted behind you, and there will be small dust trails on your sides. Sliding also gives you __infinite__ ammo until you stop sliding; this is incredibly useful for combat and maximising DPS((Very useful for conserving ammo during laning and necessary for bullet carry heroes for the whole game, such as < | ||
universaltech/sliding.1741136964.txt.gz · Last modified: 2025/03/05 01:09 by monsto