====== Walking ======
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^ **//Walking//** ||
^ {{ ::universaltech:walking.mp4 }}||
^ Tech Type | Universal |
^ Difficulty | Basic Mechanics |
^ Character Dependent | No |
^ Inputs | Move (WASD) |
**Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown.
When you start walking, you will begin to start accelerating towards a peak speed which is dependent on character, which can be increased with items ((e.g. Vitality items //Sprint Boots// and //Enduring Speed//, Spirit item //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.)).
You can also walk while crouching. When crouch walking, you will move at a speed of ''4.8'' m/s.
===== Characters whose Move Speed Increases with Spirit Power =====
Certain characters have move speed that scales with Spirit (signified by this symbol: ); move speed increases by a set coefficient that depends on character.((For example, Grey Talon's move speed scales with Spirit at a coefficient of ×0.025. If buys the Spirit item //Improved Spirit// which grants a total of 42 Spirit Power, he gains an additional ''1.05'' m/s of move speed.))
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^ __Character__ ^ __Base Move Speed (m/s)__ ^ __Scaling Coefficient__ ^
| Grey Talon | 6.3 | ×0.025 |
| Seven | 7.1 | ×0.023 |
| Sinclair | 7.3 | ×0.023 |
| Vyper | 7.0 | ×0.023 |
===== Items that increase/decrease Move Speed =====
Certain items that have the //+Move Speed// stat increase walk speed:
^ Price (Souls) ^ Type of Item ^ Item Name ^ Move Speed Increase (m/s) ^
| 1,250 | Weapon | //Fleetfoot// | +3 (Active) |
| 1,250 | Vitality | //Divine Barrier// | +2 (Active) |
| 1,750 | Vitality | //Enduring Speed// | +1.1 |
| 3,000 | Weapon | //Burst Fire// | +2 (Conditional) |
| 3,000 | Vitality | //Fortitude// | +2 (Conditional) |
| 3,000 | Weapon | //Heroic Aura// | +1 |
| 3,000 | Spirit | //Surge of Power// | +2 (Conditional) |
| 3,500 | Weapon | //Headhunter// | +2 (Conditional) |
| 6,000 | Spirit | //Echo Shard// | +1 |
| 6,000 | Weapon | //Glass Cannon// | +1 |
| 6,000 | Weapon | //Vampiric Burst// | +2 |
| 6,000 | Vitality | //Veil Walker// | +4 (Conditional) |
Certain items have the //-Move Speed// stat. These items decrease walk speed.
^ Price (Souls) ^ Type of Item ^ Item Name ^ Move Speed Increase (m/s) ^
| 3,000 | Vitality | //Metal Skin// | -1.5 (Active) |
====== Sprinting ======
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^ **//Sprinting//** ||
^ {{ ::universaltech:walking.mp4 }}||
^ Tech Type | Universal |
^ Difficulty | Basic Mechanics |
^ Character Dependent | No |
^ Inputs | Move (WASD) |
All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you near instantly accelerate up to 10 m/s, then gain approximately 1 m/s every second above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire (by default, right click).
Every character has a base of 2 m/s sprint speed except for the following characters:
* Bebop, with a base of 4.5 m/s;
* Lady Geist, with a base of 3 m/s;
* Lash, with base of 2.5 m/s;
* Warden, with a base of 2.5 m/s.
When characters are sprinting:
* If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower.
* If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.
* If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing .
* With the Weapon item //Fleetfoot//, they will move at their base walk speed if they hit a target.
Ivy has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking and sprinting without slowing down.
==== Gaining Sprint Speed from Runes ====
This is further elaborated on the main section on **Runes**. [[universaltech:Runes|Click]] to see the main article.
Sprint speed can be obtained by picking up the Movement Rune on the bridges between the inner and outer lanes. The Movement rune grants a temporary +3 m/s sprint speed buff for 160 seconds.
==== Characters whose Sprint Speed Increases with Spirit Power ====
Certain characters have their sprint speed scale with Spirit Power; this is indicated with the symbol . The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $
^ __Character__ ^ __Base Sprint Speed (m/s)__ ^ __Scaling Coefficient__ ^
| Wraith | 2 | ×0.06 |
==== Items that increase Sprint Speed ====
Certain items that have the //+Sprint Speed// stat increase sprint speed:
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^ Price (Souls) ^ Type of Item ^ Item Name ^ Sprint Speed Increase (m/s) ^
| 500 | Spirit | //Ammo Scavenger// | +2 (Conditional) |
| 500 | Vitality | //Healing Rite// | +2 (Conditional) |
| 500 | Vitality | //Rapid Rounds// | +1 |
| 500 | Weapon | //Sprint Boots// | +1.5 |
| 1,250 | Vitality | //Divine Barrier// | +1 |
| 1,250 | Spirit | //Withering Whip// | +1 |
| 1,750 | Vitality | //Enduring Speed// | +1.5 |
| 3,000 | Weapon | //Alchemical Fire// | +1 |
| 3,000 | Spirit | //Silence Glyph// | +1 |
| 3,500 | Spirit | //Spirit Snatch// | +1 |
| 3,500 | Spirit | //Improved Spirit// | +1 |
| 3,500 | Vitality | //Rescue Beam// | +1 |
| 4,250 | Spirit | //Mystic Slow// | +1 |
| 9,800 | Spirit | //Boundless Spirit// | +2 |
===== Base Walk and Sprint Speed per character =====
TODO