universaltech:walljumping
Differences
This shows you the differences between two versions of the page.
| universaltech:walljumping [2025/03/09 09:48] – created monster_domosed | universaltech:walljumping [2025/04/06 05:58] (current) – compsoter | ||
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| Line 7: | Line 7: | ||
| ^ Difficulty | ^ Difficulty | ||
| ^ Character Dependent | ^ Character Dependent | ||
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| - | **Wall Jumping** is the act of [[universaltech: | + | **Wall Jumping** is an additional action available to you in the air which allows you to jump off the wall. Wall Jumping does not count towards |
| - | Wall Jumping | + | Wall Jumping |
| - | Wall Jumping is only available whilst | + | Wall Jumping is only available whilst |
| - | Wall Jumping allows you to scale walls more efficiently, | + | Wall Jumping allows you to scale walls more efficiently, |
| - | Wall Jumps apply a significant amount of air drag onto your character; for this reason, it is advised not to use Wall Jumps in combat, and instead __use them for traversal around | + | Wall Jumps are able to be angled up or downwards depending on the movement key used relative to the wall. |
| + | * If the movement key pressed is towards the wall, you will have an upwards angled Wall Jump, with high vertical velocity but low horizontal velocity. This type of Wall Jump has no variation in angle; every upwards angled Wall Jump is the same. | ||
| + | * If the movement key pressed | ||
| + | | ||
| - | Wall Jumping shares the same input as [[universaltech: | + | You are able to execute multiple |
| + | |||
| + | Wall Jumps apply a significant amount of air drag onto your character. However, this air drag is the same air drag that is removed when hopping off ziplines, which allows you to bypass the air drag using **[[universaltech: | ||
| - | At the start of the game, you have one wall jump available. You can expand this to two with the < | ||
universaltech/walljumping.1741513722.txt.gz · Last modified: 2025/03/09 09:48 by monster_domosed