universaltech:heavymelee
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| universaltech:heavymelee [2025/03/21 22:34] – compsoter | universaltech:heavymelee [2025/03/21 23:59] (current) – compsoter | ||
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| - | By pressing the melee key((by default, Q)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds. Heavy Melees cost no stamina. | + | By pressing the melee key((by default, Q)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds. |
| - | Heavy Melee' | + | Heavy Melee' |
| ===== Windup ===== | ===== Windup ===== | ||
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| <WRAP classes #main width right third : | <WRAP classes #main width right third : | ||
| - | <block classes #clip right width : | + | <block classes #clip left width : |
| <wrap center lo> | <wrap center lo> | ||
| </ | </ | ||
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| While in lunge phase, you have unrestricted turning. This allows you to fake out opponents or take very sharp turns. | While in lunge phase, you have unrestricted turning. This allows you to fake out opponents or take very sharp turns. | ||
| - | At the very end is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks: | + | At the end of the lunge phase is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks: |
| - | * The game checks in a 192 unit sphere around you to check for enemy players. | + | * The game checks in a 192 unit sphere around you to check for enemy players |
| - | * The game spawns | + | * The game checks in a conical frustum |
| - | * If an enemies hurtbox | + | * If an enemies hurtbox |
| While in the air, you are able to change your direction by ~5° upwards or downwards. | While in the air, you are able to change your direction by ~5° upwards or downwards. | ||
| - | The damage that a Heavy Melee deals depends on the character; the normal damage amount is 116. < | + | The damage that a Heavy Melee deals depends on the character; the normal damage amount is 116. < |
| The lunge phase takes a maximum of '' | The lunge phase takes a maximum of '' | ||
universaltech/heavymelee.1742596461.txt.gz · Last modified: 2025/03/21 22:34 by compsoter