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universaltech:heavymelee

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universaltech:heavymelee [2025/03/21 22:34] compsoteruniversaltech:heavymelee [2025/03/21 23:59] (current) compsoter
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 </WRAP> </WRAP>
  
-By pressing the melee key((by default, Q)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds. Heavy Melees cost no stamina.+By pressing the melee key((by default, Q)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds. Heavy Melee costs no stamina.
  
-Heavy Melee's are available both on the ground and in the air. There are three phases to a Heavy Melee: __windup__, __lunge__ and __recovery__.+Heavy Melee's are available both on the ground and in the air. There are three phases to a Heavy Melee: __windup__, __lunge__ and __recovery__.((Another way to think about is like a standard move in a standard fighting game. A standard button has startup, active, and recovery frames))
  
 ===== Windup ===== ===== Windup =====
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 <WRAP classes #main width right third :language> <WRAP classes #main width right third :language>
-<block classes #clip right width :language>{{::universaltech:heavymeleedraw.png?300|Visualisation of Heavy Melee}}+<block classes #clip left width :language>{{::universaltech:heavymeleedraw.png?300|Visualisation of Heavy Melee}}
 <wrap center lo>Visualisation of Heavy Melee using commands; the dense cluster is hitboxes while in the middle of lunge, the large cone and sphere are the final hitboxes.</wrap> <wrap center lo>Visualisation of Heavy Melee using commands; the dense cluster is hitboxes while in the middle of lunge, the large cone and sphere are the final hitboxes.</wrap>
 </block> </block>
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 While in lunge phase, you have unrestricted turning. This allows you to fake out opponents or take very sharp turns. While in lunge phase, you have unrestricted turning. This allows you to fake out opponents or take very sharp turns.
  
-At the very end is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks: +At the end of the lunge phase is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks: 
-  * The game checks in a 192 unit sphere around you to check for enemy players. +  * The game checks in a 192 unit sphere around you to check for enemy players (includes Neutral creeps and minions)
-  * The game spawns circular cone (200 units in length and 100 units in final radius) in front of you to check for enemy players. +  * The game checks in conical frustum (which is 200 units in length and 100 units in final radius) in front of your current position to check for enemy players. (includes Neutral creeps and minions) 
-  * If an enemies hurtbox are in both, a player can be hit and damaged.+  * If an enemies hurtbox is in both, they are hit and damaged.
  
 While in the air, you are able to change your direction by ~5° upwards or downwards. While in the air, you are able to change your direction by ~5° upwards or downwards.
  
-The damage that a Heavy Melee deals depends on the character; the normal damage amount is 116. <ivy_mm> Ivy and <yamato_mm> Yamato deal 99 and 128 melee damage respectively. This damage can be increased by buying items that have the //+Melee Damage// stat or by buying items that increase <weapon> Weapon Damage((Heavy Melee damage scales with <weapon> Weapon Damage)+The damage that a Heavy Melee deals depends on the character; the normal damage amount is 116. <ivy_mm> Ivy and <yamato_mm> Yamato deal 99 and 128 melee damage respectively. This damage can be increased by buying items that have the //+Melee Damage// stat or by buying items that increase <weapon> Weapon Damage((Heavy Melee damage scales with <weapon> Weapon Damage))
  
 The lunge phase takes a maximum of ''0.6'' seconds. The lunge phase takes a maximum of ''0.6'' seconds.
universaltech/heavymelee.1742596461.txt.gz · Last modified: 2025/03/21 22:34 by compsoter