universaltech:heavymelee
Differences
This shows you the differences between two versions of the page.
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| universaltech:heavymelee [2025/03/21 23:54] – compsoter | universaltech:heavymelee [2025/03/21 23:59] (current) – compsoter | ||
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| While in lunge phase, you have unrestricted turning. This allows you to fake out opponents or take very sharp turns. | While in lunge phase, you have unrestricted turning. This allows you to fake out opponents or take very sharp turns. | ||
| - | At the very end is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks: | + | At the end of the lunge phase is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks: |
| - | * The game checks in a 192 unit sphere around you to check for enemy players. | + | * The game checks in a 192 unit sphere around you to check for enemy players |
| - | * The game spawns | + | * The game checks in a conical frustum |
| - | * If an enemies hurtbox | + | * If an enemies hurtbox |
| While in the air, you are able to change your direction by ~5° upwards or downwards. | While in the air, you are able to change your direction by ~5° upwards or downwards. | ||
universaltech/heavymelee.1742601245.txt.gz · Last modified: 2025/03/21 23:54 by compsoter