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universaltech:heavymelee

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universaltech:heavymelee [2025/03/21 23:54] compsoteruniversaltech:heavymelee [2025/03/21 23:59] (current) compsoter
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 While in lunge phase, you have unrestricted turning. This allows you to fake out opponents or take very sharp turns. While in lunge phase, you have unrestricted turning. This allows you to fake out opponents or take very sharp turns.
  
-At the very end is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks: +At the end of the lunge phase is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks: 
-  * The game checks in a 192 unit sphere around you to check for enemy players. +  * The game checks in a 192 unit sphere around you to check for enemy players (includes Neutral creeps and minions)
-  * The game spawns circular cone (200 units in length and 100 units in final radius) in front of you to check for enemy players. +  * The game checks in conical frustum (which is 200 units in length and 100 units in final radius) in front of your current position to check for enemy players. (includes Neutral creeps and minions) 
-  * If an enemies hurtbox are in both, a player can be hit and damaged.+  * If an enemies hurtbox is in both, they are hit and damaged.
  
 While in the air, you are able to change your direction by ~5° upwards or downwards. While in the air, you are able to change your direction by ~5° upwards or downwards.
universaltech/heavymelee.1742601245.txt.gz · Last modified: 2025/03/21 23:54 by compsoter