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universaltech:hiddenmelee [2025/03/02 07:21] – created monster_domoseduniversaltech:hiddenmelee [2025/03/02 21:22] (current) – [Characters That Can Perform a Hidden Melee] monster_domosed
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 ==== Characters That Can Perform a Hidden Melee ==== ==== Characters That Can Perform a Hidden Melee ====
- +{{tablelayout?rowsHeaderSource=Auto}} 
-| **Character** | **Ability**       | **Notes** | +| **Character**                       | **Ability**         | **Notes**                                                                                         
-| <bebop_card> **Bebop**   | Exploding Uppercut | Animation hidden. Buffer Heavy Melee when using Exploding Uppercut. Heavy Melee is much shorter. | +| <bebop_card> **Bebop**              | Exploding Uppercut  | Animation hidden. Buffer Heavy Melee when using Exploding Uppercut. Heavy Melee is much shorter.  
-| <grey-talon_card> **Grey Talon** | Charged Shot | Animation hidden. Buffer Heavy Melee when using Charged Shot. | +| <grey-talon_card> **Grey Talon**    | Charged Shot        | Animation hidden. Buffer Heavy Melee when using Charged Shot.                                     
-| <holliday_card> **Holliday** | Bounce Pad | Animation hidden. Buffer when landing (only when stomping, can only occur once per pad). | +| <holliday_card> **Holliday**        | Bounce Pad          | Animation hidden. Buffer when landing (only when stomping, can only occur once per pad).          
-| <kelvin_card> **Kelvin** | Ice Path | Animation hidden. Heavy Melee, then cast Ice Path. | +| <kelvin_card> **Kelvin**            | Ice Path            | Animation hidden. Heavy Melee, then cast Ice Path.                                                
- | Ice Dome | Animation hidden. Heavy Melee while casting Ice Dome or cast then Heavy Melee. | +:::                                 | Ice Dome            | Animation hidden. Heavy Melee while casting Ice Dome or cast then Heavy Melee.                    
-| <lash_card> **Lash** | Grapple | Animation hidden. Can Hidden Melee during Grapple for ~3 seconds after initial Grapple. | +| <lash_card> **Lash**                | Grapple             | Animation hidden. Can Hidden Melee during Grapple for ~3 seconds after initial Grapple.           
- | Flog | Animation hidden. Cast Flog and buffer Heavy Melee. | +:::                                 | Flog                | Animation hidden. Cast Flog and buffer Heavy Melee.                                               
- | Ground Strike | Animation hidden. Cast Ground Strike and buffer Heavy Melee. | +:::                                 | Ground Strike       | Animation hidden. Cast Ground Strike and buffer Heavy Melee.                                      
-| <mo-and-krill_card> **Mo & Krill** | Sand Blast | Animation hidden. After throwing Sand Blast, Heavy Melee. | +| <mo-and-krill_card> **Mo & Krill**  | Sand Blast          | Animation hidden. After throwing Sand Blast, Heavy Melee.                                         
-| <seven_card> **Seven** | Lightning Ball | Animation hidden. Cast Lightning Ball and buffer Heavy Melee. | +| <seven_card> **Seven**              | Lightning Ball      | Animation hidden. Cast Lightning Ball and buffer Heavy Melee.                                     
- | Static Charge | Animation hidden. Cast Static Charge and buffer Heavy Melee. | +:::                                 | Static Charge       | Animation hidden. Cast Static Charge and buffer Heavy Melee.                                      
-| <shiv_card> **Shiv** | Killing Blow | Animation hidden. Buffer Heavy Melee after casting Killing Blow. | +| <shiv_card> **Shiv**                | Killing Blow        | Animation hidden. Buffer Heavy Melee after casting Killing Blow.                                  
-| <viscous_card> **Viscous** | Puddle Punch | Animation obscured. While Puddle Punch is emerging, Heavy Melee. | +| <viscous_card> **Viscous**          | Puddle Punch        | Animation obscured. While Puddle Punch is emerging, Heavy Melee.                                  
-| <vyper_card> **Vyper** | Screwjab | Animation hidden. Cast Screwjab and buffer Heavy Melee. | +| <vyper_card> **Vyper**              | Screwjab            | Animation hidden. Cast Screwjab and buffer Heavy Melee.                                           
- | Petrifying Bola | Animation hidden. Cast Petrifying Bola and buffer Heavy Melee. | +:::                                 | Petrifying Bola     | Animation hidden. Cast Petrifying Bola and buffer Heavy Melee.                                    
-| <yamato_card> **Yamato** | Shadow Form | Animation hidden. Buffer Heavy Meleeafter casting Shadow Form |+| <yamato_card> **Yamato**            | Shadow Form         | Animation hidden. Buffer Heavy Melee after casting Shadow Form                                     |
universaltech/hiddenmelee.1740900117.txt.gz · Last modified: 2025/03/02 07:21 by monster_domosed