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universaltech:walking:sprinting [2025/03/02 09:00] compsoteruniversaltech:walking:sprinting [2025/04/06 07:26] (current) compsoter
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-~~CLOSETOC~~ 
 ====== Walking ====== ====== Walking ======
-<WRAP classes #main width :language+<WRAP half right infobox
-<block classes #clip right half :language>{{ ::universaltech:walking.mp4 |}} +{{tablelayout?rowsHeaderSource=Auto}} 
-<wrap center lo>A short clip showcasing Walking</wrap> +<wrap centeralign> **//Walking//** </wrap>|| 
-</block>+^ <wrap centeralign>{{ ::universaltech:walking.mp4 }}</wrap>|| 
 +^ Tech Type                                             | Universal       | 
 +^ Difficulty                                            | Basic Mechanics | 
 +^ Character Dependent                                   | No              | 
 +^ Inputs                                                | Move (WASD)     |
 </WRAP> </WRAP>
 +
 **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown.
  
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 ===== Characters whose Move Speed Increases with Spirit Power ===== ===== Characters whose Move Speed Increases with Spirit Power =====
 Certain characters have move speed that scales with Spirit (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_mm>Grey Talon's move speed scales with Spirit at a coefficient of ×0.025. If buys the <spirit> Spirit item //Improved Spirit// which grants a total of 42 Spirit Power, he gains an additional ''1.05'' m/s of move speed.)) Certain characters have move speed that scales with Spirit (signified by this symbol: <spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_mm>Grey Talon's move speed scales with Spirit at a coefficient of ×0.025. If buys the <spirit> Spirit item //Improved Spirit// which grants a total of 42 Spirit Power, he gains an additional ''1.05'' m/s of move speed.))
-^ __Character__                                           ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__ +{{tablelayout?rowsHeaderSource=Auto}} 
-| <grey-talon_card> Grey Talon                  | 6.3                        | ×0.025                   +^ __Character__                 ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__ 
-| <seven_card> Seven                     | 7.1                        | ×0.023                   +| <grey-talon_card> Grey Talon  | 6.3                        | ×0.025                                 
-| <sinclair_card> THE MAGNIFICENT SINCLAIR  | 7.3                        | ×0.023                   +| <seven_card> Seven            | 7.1                        | ×0.023                                 
-| <vyper_card> Vyper                         | 7.0                        | ×0.023                   |+| <sinclair_card> Sinclair      | 7.3                        | ×0.023                                 
 +| <vyper_card> Vyper            | 7.0                        | ×0.023                                 |
  
 ===== Items that increase/decrease Move Speed ===== ===== Items that increase/decrease Move Speed =====
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 ====== Sprinting ====== ====== Sprinting ======
-<block classes #clip right width :language>{{ ::walking.mp4 |}} +<WRAP half right infobox> 
-<wrap center lo>A short clip showcasing Sprinting REPLACE</wrap> +{{tablelayout?rowsHeaderSource=Auto}} 
-</block+<wrap centeralign**//Sprinting//** </wrap>|| 
 +^ <wrap centeralign>{{ ::universaltech:walking.mp4 }}</wrap>|| 
 +^ Tech Type                | Universal       | 
 +^ Difficulty               | Basic Mechanics | 
 +^ Character Dependent      | No              | 
 +^ Inputs                   | Move (WASD)     | 
 +</WRAP>
  
 All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you near instantly accelerate up to 10 m/s, then gain approximately 1 m/s every second above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire (by default, right click). All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you near instantly accelerate up to 10 m/s, then gain approximately 1 m/s every second above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire (by default, right click).
  
-Every character has a base of m/s sprint speed except for the following characters: +Every character has a base of m/s sprint speed except for the following characters: 
-  * <bebop_mm> Bebop, with a base of m/s; +  * <bebop_mm> Bebop, with a base of 4.5 m/s; 
-  * <lady-geist_mm> Lady Geist, with a base of m/s; +  * <lady-geist_mm> Lady Geist, with a base of m/s; 
-  * <lash_mm> Lash, with base of 1.5 m/s.+  * <lash_mm> Lash, with base of 2.5 m/s; 
 +  * <warden_mm> Warden, with a base of 2.5 m/s.
  
 When characters are sprinting: When characters are sprinting:
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   * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.   * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds.
   * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing .    * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing . 
-    * With the <weapon> Weapon item Fleetfoot, they will move at their base walk speed if they hit a target.+    * With the <weapon> Weapon item //Fleetfoot//, they will move at their base walk speed if they hit a target.
 Ivy has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking and sprinting without slowing down. Ivy has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking and sprinting without slowing down.
  
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 Sprint speed can be obtained by picking up the Movement Rune on the bridges between the inner and outer lanes. The Movement rune grants a temporary +3 m/s sprint speed buff for 160 seconds. Sprint speed can be obtained by picking up the Movement Rune on the bridges between the inner and outer lanes. The Movement rune grants a temporary +3 m/s sprint speed buff for 160 seconds.
  
-===== Characters whose Sprint Speed Increases with Spirit Power =====+==== Characters whose Sprint Speed Increases with Spirit Power ====
 Certain characters have their sprint speed scale with <spirit> Spirit Power; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $ Certain characters have their sprint speed scale with <spirit> Spirit Power; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $
-^ __Character__                       ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__ +^ __Character__                       ^ __Base Sprint Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__ 
-| <wraith_card> Wraith 0.5                        | ×0.06                                 |+| <wraith_card> Wraith                        | ×0.06                                 |
  
-===== Items that increase Sprint Speed =====+==== Items that increase Sprint Speed ====
 Certain items that have the //+Sprint Speed// stat increase sprint speed: Certain items that have the //+Sprint Speed// stat increase sprint speed:
-^ Price (Souls)  ^ Type of Item        ^ Item Name             ^ Sprint Speed Increase (m/s)  ^+{{tablelayout?rowsHeaderSource=Auto}} 
 +^ Price (Souls)  ^ Type of Item         ^ Item Name             ^ Sprint Speed Increase (m/s)  ^
 | 500            | <spirit> Spirit      | //Ammo Scavenger//    | +2 (Conditional)             | | 500            | <spirit> Spirit      | //Ammo Scavenger//    | +2 (Conditional)             |
 | 500            | <vitality> Vitality  | //Healing Rite//      | +2 (Conditional)             | | 500            | <vitality> Vitality  | //Healing Rite//      | +2 (Conditional)             |
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 | 3,500          | <vitality> Vitality  | //Rescue Beam//       | +1                           | | 3,500          | <vitality> Vitality  | //Rescue Beam//       | +1                           |
 | 4,250          | <spirit> Spirit      | //Mystic Slow//       | +1                           | | 4,250          | <spirit> Spirit      | //Mystic Slow//       | +1                           |
-| 6,000          | <vitality> Vitality  | //Shadow Weave//      | +2 (Active)                  | 
 | 9,800          | <spirit> Spirit      | //Boundless Spirit//  | +2                           | | 9,800          | <spirit> Spirit      | //Boundless Spirit//  | +2                           |
-|                |                                                                        | 
  
 ===== Base Walk and Sprint Speed per character ===== ===== Base Walk and Sprint Speed per character =====
universaltech/walking/sprinting.1740906005.txt.gz · Last modified: 2025/03/02 09:00 by compsoter