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universaltech:walking:sprinting

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universaltech:walking:sprinting [2025/03/08 21:43] compsoteruniversaltech:walking:sprinting [2025/04/06 07:26] (current) compsoter
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 ====== Walking ====== ====== Walking ======
-<WRAP classes #main width :language+<WRAP half right infobox
-<block classes #clip right half :language>{{ ::universaltech:walking.mp4 |}} +{{tablelayout?rowsHeaderSource=Auto}} 
-<wrap center lo>A short clip showcasing Walking</wrap> +<wrap centeralign> **//Walking//** </wrap>|| 
-</block>+^ <wrap centeralign>{{ ::universaltech:walking.mp4 }}</wrap>|| 
 +^ Tech Type                                             | Universal       | 
 +^ Difficulty                                            | Basic Mechanics | 
 +^ Character Dependent                                   | No              | 
 +^ Inputs                                                | Move (WASD)     |
 </WRAP> </WRAP>
 +
 **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown. **Walking** is the most common movement action in Deadlock. Walking allows your character to navigate around midtown.
  
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 ====== Sprinting ====== ====== Sprinting ======
-<block classes #clip right width :language>{{ ::walking.mp4 |}} +<WRAP half right infobox> 
-<wrap center lo>A short clip showcasing Sprinting REPLACE</wrap> +{{tablelayout?rowsHeaderSource=Auto}} 
-</block+<wrap centeralign**//Sprinting//** </wrap>|| 
 +^ <wrap centeralign>{{ ::universaltech:walking.mp4 }}</wrap>|| 
 +^ Tech Type                | Universal       | 
 +^ Difficulty               | Basic Mechanics | 
 +^ Character Dependent      | No              | 
 +^ Inputs                   | Move (WASD)     | 
 +</WRAP>
  
 All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you near instantly accelerate up to 10 m/s, then gain approximately 1 m/s every second above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire (by default, right click). All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you near instantly accelerate up to 10 m/s, then gain approximately 1 m/s every second above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire (by default, right click).
  
-Every character has a base of m/s sprint speed except for the following characters: +Every character has a base of m/s sprint speed except for the following characters: 
-  * <bebop_mm> Bebop, with a base of m/s; +  * <bebop_mm> Bebop, with a base of 4.5 m/s; 
-  * <lady-geist_mm> Lady Geist, with a base of m/s; +  * <lady-geist_mm> Lady Geist, with a base of m/s; 
-  * <lash_mm> Lash, with base of 1.5 m/s.+  * <lash_mm> Lash, with base of 2.5 m/s; 
 +  * <warden_mm> Warden, with a base of 2.5 m/s.
  
 When characters are sprinting: When characters are sprinting:
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 Sprint speed can be obtained by picking up the Movement Rune on the bridges between the inner and outer lanes. The Movement rune grants a temporary +3 m/s sprint speed buff for 160 seconds. Sprint speed can be obtained by picking up the Movement Rune on the bridges between the inner and outer lanes. The Movement rune grants a temporary +3 m/s sprint speed buff for 160 seconds.
  
-===== Characters whose Sprint Speed Increases with Spirit Power =====+==== Characters whose Sprint Speed Increases with Spirit Power ====
 Certain characters have their sprint speed scale with <spirit> Spirit Power; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $ Certain characters have their sprint speed scale with <spirit> Spirit Power; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $
-^ __Character__                       ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__ +^ __Character__                       ^ __Base Sprint Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__ 
-| <wraith_card> Wraith 0.5                        | ×0.06                                 |+| <wraith_card> Wraith                        | ×0.06                                 |
  
-===== Items that increase Sprint Speed =====+==== Items that increase Sprint Speed ====
 Certain items that have the //+Sprint Speed// stat increase sprint speed: Certain items that have the //+Sprint Speed// stat increase sprint speed:
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
universaltech/walking/sprinting.1741470211.txt.gz · Last modified: 2025/03/08 21:43 by compsoter