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universaltech:walking:sprinting

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universaltech:walking:sprinting [2025/03/08 22:55] – New infobox for clip and other misc. information. compsoteruniversaltech:walking:sprinting [2025/04/06 07:26] (current) compsoter
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 All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you near instantly accelerate up to 10 m/s, then gain approximately 1 m/s every second above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire (by default, right click). All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you near instantly accelerate up to 10 m/s, then gain approximately 1 m/s every second above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire (by default, right click).
  
-Every character has a base of m/s sprint speed except for the following characters: +Every character has a base of m/s sprint speed except for the following characters: 
-  * <bebop_mm> Bebop, with a base of m/s; +  * <bebop_mm> Bebop, with a base of 4.5 m/s; 
-  * <lady-geist_mm> Lady Geist, with a base of m/s; +  * <lady-geist_mm> Lady Geist, with a base of m/s; 
-  * <lash_mm> Lash, with base of 1.5 m/s.+  * <lash_mm> Lash, with base of 2.5 m/s; 
 +  * <warden_mm> Warden, with a base of 2.5 m/s.
  
 When characters are sprinting: When characters are sprinting:
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 ==== Characters whose Sprint Speed Increases with Spirit Power ==== ==== Characters whose Sprint Speed Increases with Spirit Power ====
 Certain characters have their sprint speed scale with <spirit> Spirit Power; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $ Certain characters have their sprint speed scale with <spirit> Spirit Power; this is indicated with the symbol <spiritscale>. The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $
-^ __Character__                       ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__ +^ __Character__                       ^ __Base Sprint Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__ 
-| <wraith_card> Wraith 0.5                        | ×0.06                                 |+| <wraith_card> Wraith                        | ×0.06                                 |
  
 ==== Items that increase Sprint Speed ==== ==== Items that increase Sprint Speed ====
universaltech/walking/sprinting.1741474509.txt.gz · Last modified: 2025/03/08 22:55 by compsoter