universaltech:walking:sprinting
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| universaltech:walking:sprinting [2025/03/17 21:36] – monster_domosed | universaltech:walking:sprinting [2025/04/06 07:26] (current) – compsoter | ||
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| - | <WRAP warning centeralign> | + | ====== |
| - | {{: | + | |
| - | **The following character is currently a Hero Labs character, which means abilities, attributes and tech are subject to change at any time.** | + | |
| - | </ | + | |
| - | ====== | + | |
| - | ===== Breach | + | |
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| - | ^ Tech Type | + | ^ Tech Type |
| - | ^ Difficulty | + | ^ Difficulty |
| - | ^ Character Dependent | + | ^ Character Dependent |
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| - | //Breach// is < | + | **Walking** is the most common movement action in Deadlock. Walking allows your character |
| - | You are able to leap in any direction besides | + | When you start walking, you will begin to start accelerating towards |
| - | During the leap forward, you are unable to [[universaltech: | + | You can also walk while crouching. When crouch walking, you will move at a speed of '' |
| + | ===== Characters whose Move Speed Increases with Spirit Power ===== | ||
| + | Certain characters have move speed that scales with Spirit | ||
| + | {{tablelayout? | ||
| + | ^ __Character__ | ||
| + | | < | ||
| + | | < | ||
| + | | < | ||
| + | | < | ||
| - | //Breach// can be incredibly useful for starting [[universaltech:hmc|Heavy Melee Cancels]]. | + | ===== Items that increase/decrease Move Speed ===== |
| + | Certain items that have the //+Move Speed// stat increase walk speed: | ||
| + | ^ Price (Souls) | ||
| + | | 1,250 | < | ||
| + | | 1,250 | < | ||
| + | | 1,750 | < | ||
| + | | 3,000 | < | ||
| + | | 3,000 | < | ||
| + | | 3,000 | < | ||
| + | | 3,000 | < | ||
| + | | 3,500 | < | ||
| + | | 6,000 | < | ||
| + | | 6,000 | < | ||
| + | | 6,000 | < | ||
| + | | 6,000 | < | ||
| - | ===== Breach Storage | + | Certain items have the //-Move Speed// stat. These items decrease walk speed. |
| + | ^ Price (Souls) | ||
| + | | 3,000 | < | ||
| + | |||
| + | ====== Sprinting ====== | ||
| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| - | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
| - | ^ Tech Type | + | ^ Tech Type | Universal |
| - | ^ Difficulty | + | ^ Difficulty |
| - | ^ Character Dependent | + | ^ Character Dependent |
| - | ^ Inputs | + | ^ Inputs |
| </ | </ | ||
| - | The knock up from Breach only activates when you land on solid ground. You can store the knock up by simply not touching | + | All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, |
| - | You can store the knock up through: | + | Every character has a base of 2 m/s sprint speed except for the following characters: |
| - | * [[universaltech: | + | * < |
| - | * Stuns | + | * < |
| - | * Reefdweller Harpoon | + | * < |
| - | * Knockups | + | * < |
| - | * Actives like: | + | |
| - | * // | + | |
| - | * //Phantom Strike// | + | |
| - | * // | + | |
| - | * //Ethereal Shift// | + | |
| - | * //Magic Carpet// | + | |
| - | You can store __Breach__ long enough | + | When characters are sprinting: |
| + | * If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower. | ||
| + | * If they have been damaged by a non-hero, sprint will be disabled | ||
| + | * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing | ||
| + | * With the < | ||
| + | Ivy has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking | ||
| - | ===== Harpoon Cancelling ===== | ||
| - | <WRAP half right infobox> | ||
| - | {{tablelayout? | ||
| - | ^ <wrap centeralign> | ||
| - | ^ <wrap centeralign> | ||
| - | ^ Tech Type | Character Tech | | ||
| - | ^ Difficulty | ||
| - | ^ Character Dependent | ||
| - | ^ Inputs | ||
| - | </ | ||
| - | <slork_mm> **Fathom**’s current third ability is // | + | ==== Gaining Sprint Speed from Runes ==== |
| + | <WRAP info height:1em>This is further elaborated on the main section on **Runes**. [[universaltech: | ||
| + | Sprint speed can be obtained by picking up the Movement Rune on the bridges between the inner and outer lanes. The Movement rune grants a temporary +3 m/s sprint speed buff for 160 seconds. | ||
| - | While being pulled towards a surface, you start accelerating over a period of ~2 seconds to a peak speed of 1496.14 u/s. | + | ==== Characters whose Sprint Speed Increases with Spirit Power ==== |
| + | Certain characters have their sprint | ||
| + | ^ __Character__ | ||
| + | | < | ||
| - | You are able to cancel | + | ==== Items that increase Sprint Speed ==== |
| + | Certain items that have the //+Sprint Speed// stat increase sprint speed: | ||
| + | {{tablelayout? | ||
| + | ^ Price (Souls) | ||
| + | | 500 | < | ||
| + | | 500 | <vitality> Vitality | ||
| + | | 500 | < | ||
| + | | 500 | < | ||
| + | | 1,250 | < | ||
| + | | 1,250 | < | ||
| + | | 1,750 | < | ||
| + | | 3,000 | < | ||
| + | | 3,000 | < | ||
| + | | 3,500 | < | ||
| + | | 3,500 | < | ||
| + | | 3,500 | < | ||
| + | | 4,250 | < | ||
| + | | 9,800 | < | ||
| - | When cancelling | + | ===== Base Walk and Sprint Speed per character ===== |
| + | <WRAP center round todo 60%> | ||
| + | TODO | ||
| + | </WRAP> | ||
| - | This, in conjunction with his passive ability to become invisible when out of combat, allows < | ||
| - | To execute, hold duck before casting // | ||
universaltech/walking/sprinting.1742247404.txt.gz · Last modified: 2025/03/17 21:36 by monster_domosed