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universaltech:walking:sprinting [2025/03/17 21:36] monster_domoseduniversaltech:walking:sprinting [2025/04/06 07:26] (current) compsoter
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-<WRAP warning centeralign> +====== Walking ======
-{{:herolabsicon.png?100 |Hero Labs Icon|left}}  +
-**The following character is currently a Hero Labs character, which means abilities, attributes and tech are subject to change at any time.** +
-</WRAP> +
-====== Fathom ====== +
-===== Breach =====+
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//Breach//** </wrap>|| +^ <wrap centeralign> **//Walking//** </wrap>|| 
-^ <wrap centeralign>{{ ::charactertech:slorkbreach.mp4 }}</wrap>|| +^ <wrap centeralign>{{ ::universaltech:walking.mp4 }}</wrap>|| 
-^ Tech Type                                             Character Tech                            +^ Tech Type                                             Universal       
-^ Difficulty                                            | Univesal Basic | +^ Difficulty                                            | Basic Mechanics 
-^ Character Dependent                                   Yes                                       +^ Character Dependent                                   No              
-^ Inputs                                                | //Breach//(by default **2**) |+^ Inputs                                                | Move (WASD    |
 </WRAP> </WRAP>
  
-//Breach// is <slork_mm> **Fathom**’s second ability//Breach// launches <slork_mm> **Fathom** forward, damaging and knocking up opponents in a radius of 6 metres when landing, which can be upgraded to 9 metres with the first upgrade.+**Walking** is the most common movement action in DeadlockWalking allows your character to navigate around midtown.
  
-You are able to leap in any direction besides 5 degree cone beneath youThis allows you to leap directly upwardsallowing you to use //Breach// as a third jump.+When you start walking, you will begin to start accelerating towards peak speed which is dependent on character, which can be increased with items ((e.g. <vitality> Vitality items //Sprint Boots// and //Enduring Speed//, <spirit> Spirit item //Slowing Hex//.)) When you stop walking, you will gradually decelerate to a complete stop ((This acceleration and deceleration towards your top speed can be seen in other Source games, like //Team Fortress 2// and the //Counter Strike// series.))
  
-During the leap forward, you are unable to [[universaltech:air dash]] (in any way) or [[universaltech:air jump]]. You are able to air dash and air jump only by buffering the inputs beforehandYou are still able to wall jump.+You can also walk while crouching. When crouch walking, you will move at a speed of ''4.8'' m/s. 
 +===== Characters whose Move Speed Increases with Spirit Power ===== 
 +Certain characters have move speed that scales with Spirit (signified by this symbol<spiritscale>); move speed increases by a set coefficient that depends on character.((For example, <grey-talon_mm>Grey Talon's move speed scales with Spirit at a coefficient of ×0.025. If buys the <spirit> Spirit item //Improved Spirit// which grants a total of 42 Spirit Power, he gains an additional ''1.05'' m/s of move speed.)) 
 +{{tablelayout?rowsHeaderSource=Auto}} 
 +^ __Character__                 ^ __Base Move Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__ 
 +| <grey-talon_card> Grey Talon  | 6.3                        | ×0.025                                 | 
 +| <seven_card> Seven            | 7.1                        | ×0.023                                 | 
 +| <sinclair_card> Sinclair      | 7.3                        | ×0.023                                 | 
 +| <vyper_card> Vyper            | 7.0                        | ×0.023                                 |
  
-//Breach// can be incredibly useful for starting [[universaltech:hmc|Heavy Melee Cancels]].+===== Items that increase/decrease Move Speed ===== 
 +Certain items that have the //+Move Speed// stat increase walk speed: 
 +^ Price (Souls)  ^ Type of Item        ^ Item Name           ^ Move Speed Increase (m/s)  ^ 
 +1,250          | <weapon> Weapon      | //Fleetfoot//       | +3 (Active)                | 
 +| 1,250          | <vitality> Vitality  | //Divine Barrier//  | +2 (Active)                | 
 +| 1,750          | <vitality> Vitality  | //Enduring Speed//  | +1.1                       | 
 +| 3,000          | <weapon> Weapon      | //Burst Fire//      | +2 (Conditional)           | 
 +| 3,000          | <vitality> Vitality  | //Fortitude//       | +2 (Conditional)           | 
 +| 3,000          | <weapon> Weapon      | //Heroic Aura//     | +1                         | 
 +| 3,000          | <spirit> Spirit      | //Surge of Power//  | +2 (Conditional)           | 
 +| 3,500          | <weapon> Weapon      | //Headhunter//      | +2 (Conditional)           | 
 +| 6,000          | <spirit> Spirit      | //Echo Shard//      | +1                         | 
 +| 6,000          | <weapon> Weapon      | //Glass Cannon//    | +1                         | 
 +| 6,000          | <weapon> Weapon      | //Vampiric Burst//  | +2                         | 
 +| 6,000          | <vitality> Vitality  | //Veil Walker//     | +4 (Conditional)           |
  
-===== Breach Storage =====+Certain items have the //-Move Speed// stat. These items decrease walk speed. 
 +^ Price (Souls)  ^ Type of Item        ^ Item Name           ^ Move Speed Increase (m/s)  ^ 
 +| 3,000          | <vitality> Vitality  | //Metal Skin//      | -1.5 (Active)              | 
 + 
 +====== Sprinting ======
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//Breach Storage//** </wrap>|| +^ <wrap centeralign> **//Sprinting//** </wrap>|| 
-^ <wrap centeralign>{{ ::charactertech:slorkbreachstorage.mp4 }}</wrap>|| +^ <wrap centeralign>{{ ::universaltech:walking.mp4 }}</wrap>|| 
-^ Tech Type                                             Character Tech                            +^ Tech Type                Universal       
-^ Difficulty                                            <color orange>Advanced</color> Easy       +^ Difficulty               Basic Mechanics 
-^ Character Dependent                                   Yes                                       +^ Character Dependent      No              
-^ Inputs                                                Breach → Stay in air → Breach → Stay in air (if possible→ Land |+^ Inputs                   Move (WASD    |
 </WRAP> </WRAP>
  
-The knock up from Breach only activates when you land on solid groundYou can store the knock up by simply not touching the ground.+All characters have the ability to **Sprint**. Sprinting in Deadlock is a passive action — no further action is required to sprint. When sprinting, you near instantly accelerate up to 10 m/s, then gain approximately 1 m/s every second above that thresholdSprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire (by default, right click).
  
-You can store the knock up through+Every character has a base of 2 m/s sprint speed except for the following characters
-  * [[universaltech:Transit Lines]] +  * <bebop_mm> Bebop, with a base of 4.5 m/s; 
-  * Stuns +  * <lady-geist_mm> Lady Geist, with a base of 3 m/s; 
-  * Reefdweller Harpoon +  * <lash_mm> Lash, with base of 2.5 m/s; 
-  * Knockups +  * <warden_mm> Warden, with a base of 2.5 m/s.
-  * Actives like: +
-    * //[[itemtech:Warp Stone]]// +
-    * //Phantom Strike// +
-    * //[[itemtech:Majestic Leap]]// +
-    * //Ethereal Shift// +
-    * //Magic Carpet//+
  
-You can store __Breach__ long enough for the cooldown for __Breach__ to endYou can use this to do double knockups (or triple or quadruple with __Echo Shard__ and/or __Refresher__).+When characters are sprinting: 
 +  * If they have been damaged by an enemy hero, sprint will be disabled for 4 seconds, which can be significantly slower.  
 +  * If they have been damaged by a non-hero, sprint will be disabled for 0.5 seconds. 
 +  * If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing  
 +    * With the <weapon> Weapon item //Fleetfoot//, they will move at their base walk speed if they hit a target. 
 +Ivy has the unique passive attribute of ignoring the speed penalty when firing; she is able to fire while walking and sprinting without slowing down.
  
-===== Harpoon Cancelling ===== 
-<WRAP half right infobox> 
-{{tablelayout?rowsHeaderSource=Auto}} 
-^ <wrap centeralign> **//Harpoon Cancelling//** </wrap>|| 
-^ <wrap centeralign>{{ ::charactertech:fathomharpooncancelling.mp4 }}</wrap>|| 
-^ Tech Type                                             | Character Tech                            | 
-^ Difficulty                                            | <color orange>Advanced</color> Easy       | 
-^ Character Dependent                                   | Yes                                       | 
-^ Inputs                                                | Duck (hold) → Reefdweller Harpoon →(release Duck) | 
-</WRAP> 
  
-<slork_mm> **Fathom**’s current third ability is //Reefdweller Harpoon//When cast, <slork_mm**Fathom** hooks onto a wall and pulls himself towards the surfaceWhen he reaches the surface, he gains another charge of //Reefdweller Harpoon//.+==== Gaining Sprint Speed from Runes ==== 
 +<WRAP info height:1em>This is further elaborated on the main section on **Runes**. [[universaltech:Runes|Click]] to see the main article.</WRAP> 
 +Sprint speed can be obtained by picking up the Movement Rune on the bridges between the inner and outer lanesThe Movement rune grants a temporary +3 m/s sprint speed buff for 160 seconds.
  
-While being pulled towards a surface, you start accelerating over a period of ~2 seconds to a peak speed of 1496.14 u/s. +==== Characters whose Sprint Speed Increases with Spirit Power ==== 
 +Certain characters have their sprint speed scale with <spirit> Spirit Power; this is indicated with the symbol <spiritscale>The equation for sprint speed scaling with Spirit Power is $ FinalSprintSpeed = BaseSprintSpeed + (Spirit Power \times Coefficient) $ 
 +^ __Character__                       ^ __Base Sprint Speed (m/s)__  ^ <spiritscale> __Scaling Coefficient__ 
 +| <wraith_card> Wraith  | 2                        | ×0.06                                 |
  
-You are able to cancel //Reefdweller Harpoon// at any time by either uncrouching (by holding the duck button before casting //Reefdweller Harpoon// then releasing during the pullor using <slork_mm**Fathom**’s first ability, //Scalding Spray//, during the pull in. The act of cancelling //Reefdweller Harpoon// is called **Harpoon Cancelling**.+==== Items that increase Sprint Speed ==== 
 +Certain items that have the //+Sprint Speed// stat increase sprint speed: 
 +{{tablelayout?rowsHeaderSource=Auto}} 
 +^ Price (Souls)  ^ Type of Item         ^ Item Name             ^ Sprint Speed Increase (m/s)  ^ 
 +| 500            | <spirit> Spirit      | //Ammo Scavenger//    | +2 (Conditional            | 
 +| 500            | <vitalityVitality  | //Healing Rite//      | +2 (Conditional)             | 
 +| 500            | <vitality> Vitality  | //Rapid Rounds//      | +1                           | 
 +| 500            | <weapon> Weapon      | //Sprint Boots//      | +1.5                         | 
 +| 1,250          | <vitality> Vitality //Divine Barrier//    | +1                           | 
 +| 1,250          | <spirit> Spirit      | //Withering Whip//    | +1                           | 
 +| 1,750          | <vitality> Vitality  | //Enduring Speed//    | +1.5                         | 
 +| 3,000          | <weapon> Weapon      | //Alchemical Fire//   | +1                           | 
 +| 3,000          | <spirit> Spirit      | //Silence Glyph//     | +1                           | 
 +| 3,500          | <spirit> Spirit      | //Spirit Snatch//     | +1                           | 
 +| 3,500          | <spirit> Spirit      | //Improved Spirit//   | +1                           | 
 +| 3,500          | <vitality> Vitality  | //Rescue Beam//       | +1                           | 
 +| 4,250          | <spirit> Spirit      | //Mystic Slow//       | +1                           | 
 +| 9,800          | <spirit> Spirit      | //Boundless Spirit//  | +2                           |
  
-When cancelling //Reefdweller Harpoon//, it also gives back another charge; this allows you to repeatedly **Harpoon Cancel** (infinitely if **Harpoon Cancelling** by uncrouching). +===== Base Walk and Sprint Speed per character ===== 
 +<WRAP center round todo 60%> 
 +TODO 
 +</WRAP>
  
-This, in conjunction with his passive ability to become invisible when out of combat, allows <slork_mm> **Fathom** incredible map presence, traversal and gank potential. 
  
-To execute, hold duck before casting //Reefdweller Harpoon//. While being pulled in, release the duck button. To **Harpoon Cancel** using his first ability //Scalding Spray//, simply cast //Scalding Spray// during the reel in. 
universaltech/walking/sprinting.1742247404.txt.gz · Last modified: 2025/03/17 21:36 by monster_domosed